LED Wizard 8 Documentation

Intro to LED Wizard 8 Docs
Getting Started
System Requirements
Screen Layout
LED Wizard Basics
Basic Workflow
Operating Modes
Defaults and Preferences
New in Version 8
Data Clean Up Tool
Module Filtering
LED Wizard Fonts
LED Wizard 8 Database
Population Scaling Tool
Graphical Population Scaling
Auto Stats and Title Block Merging
Auto Power Supply Loading
Auto Dimensioning
Single Run Populations
Create Guide Paths from Open Vector Paths
Freehand Drawing Tool
Power Supply Colors
New Auto Power Supply Loading Options
Thumbnails of .lw8 Files
Multiple Document Interface
Power Supply Rotation
Population Library
Core Series Flexible Mode
Creating LED Module Layouts
Using the PowerFlow Tool
Creating and Editing LED Modules
Scaling LED Graphics
Working with Guidepaths
Working with Selections
Editing Existing Selections
Cabinet Layouts
Parallel Layouts
Module Rotations
Reusing Module Layouts
Target Density
LED Property Bar
Using Power Supplies
Using Title Blocks
Multiple Module Title Blocks
Title Block Variables
Using Guidelines
Copy and Paste
Importing Files
From Adobe Illustrator
From Corel Draw
From AutoCAD
Exporting Files
Editing Text
Vector Editing
Loop Editing
Tools, Tabs and Property Bars
PowerFlow Tool
PowerFlow Property Bar
PowerFlow Tab
PowerFlow Tool Keyboard Shortcuts
Semi-Automatic Populations
Layout Tool
Data Clean Up Tool
Auto Mounting Holes Tool
Assign Letters Tool
Scale Tab
Summary Tab
PS Tab
Objects Tab
Layers Tab
History Tab
Job Tab
Text Edit Tool
Vector Edit Tool
Keys for Vector Editing
Loop Edit Tool
On Screen Digitizing Tool
Object Property Bar
Group Property Bar
Guideline Property Bar
Measure Tool Property Bar
Bitmap Property Bar
LED Object Property Bar
Job Color Property Bar
Menu Reference
File Menu
Open Recent
Save As
Save Copy As
Snapshots Menu
Export Scaled PDF
Email PDF
Edit Menu
Paste Special
Paste in Place
Select All
Vector/Node Tools
Vector - Insert
Vector - To Line
Vector - To Arc
Vector - To Bezier
Vector - Break Loop
Vector - Set St/End Point
Vector - Join St/End Point
Vector - Move Opening
Vector - Add Vertical Guide
Vector - Add Horizontal Guide
Reorder Loops
Unexplode Vector Paths
Purge Undo/History
Document Properties
View Menu
Zoom commands
Toolbox menu
Custom Toolbars
Show Fill Colors
Show Stroke Colors
Show Grid
Show Guidelines
Show Rulers
Show Loop Direction
Show Job Color Palette
Show Side Bar
Show Info Bar
Show Help Bar
Show Group Member Names
Highlight Small Vectors
Transparent Background
Reset Toolbar Layout
Layout Menu
Guides commands
Shapes commands
Rounded Rectangle
Layout Properties
Size to Fit
Show Layout Size
Snap to Grid
Snap to Guidelines
Snap Dimensions to Graphics
Selectable Guidelines
Auto Square
Create Auto Dimensions
Arrange Menu
Align Tools
Distribute Tools
Group Tools
Select Only by Edge Click
Allow Options
Break Into Loops
Break Into Outer Loops
Close All Loops
Remove All Inner Loops
Horizontal Mirror
Vertical Mirror
Z Order Tools
Move to Layer
To Top
To Bottom
Move One Up
Move One Down
Text Menu
Text Tool
Break Apart
Live Spell Checking
Convert to Text
Change Copy
Change Case Tools
Font Wizard
Font Layout
Add Variable Text
Edit Variable Text
Remove Variable Text
Image Menu
Crop Tool
Rotate +/- 90 Degrees
Flip Horizontal/Vertical
Commit Rotation
1:1 Zoom
Save (Image) As
Cut at Max Length
Reorder Tubes
Power Supply Template Setup
Multi Excel Update
LED Menu
PowerFlow LED Tool
Assign Letters
Statistics Menu
Update Statistics
Update Grouped Statistics
Recreate Statistics
Respace Stats
Uniformly Respace Stats
Merge Title Block Template
Remove Title Block
This Document is a Title Block
Optimized Title Block Text
Create Module Hole Layer
Create Router Layer
Auto Mounting Holes Tool
Update Vector Guidepaths
Remove Vector Guidepaths
Create Guide Paths from Open Vector Paths
Recreate with Bezier Curves
Rasterize-Vectorize Filter
Remove LED Modules
Populate Menu
Populate All
Populate Along Guide
Populate Stroke Inline
Populate Single Horizontal Serif
Paste Selected Runs
Insert Parallel Guide Line
Add to Population Library
Respace Selected Runs
Auto Respace
Auto Join
Filtering Enabled
Calculate Stroke Width at Cursor
Modify Menu
Select All Modules in Run
Select All Modules in Letter
Select Stroke
Add Run to Selection
Rotate Menu
Reset Primary Rotation Angle
Reset Secondary Rotation Angle
Alternate Rotations
Rotate 90 degrees
Rotate 45 degrees
Rotate 45 degrees - Alternating
Rotate Counter-Clockwise (Left)
Rotate Clockwise (Right)
Flip Primary Rotation Angle
Flip Secondary Rotation Angle
Convert to Perpendicular Alternate Rotated
Density Menu
Increase Density
Increase Density For Entire Run
Decrease Density
Decrease Density For Entire Run
Uniform Spacing
Uniform Spacing For Entire Run
Add / Remove Density Segment
Show Density Segments
Clear All Density Segments
Append Module
Insert Single Module
Mirror Horizontal
Mirror Vertical
Fill To Cursor
Break Run
Move Opening
Convert To Line
Shift Menu
Shift Inward
Shift Outward
Slide Backward
Slide Forward
Slide to Max Spacing
Reconnect Runs
Center in Stroke
Center in Stroke w/Cleaning
Mouse Menu
Nudge Faster
Delete Current Run
Delete Module(s)
Delete Module(s) and Break
Delete All Modules in Current Letter
Delete Modules in All Letters
Remove Overlapping Modules
PowerFlow Measure Mode
Ensure Reachability
Change All Modules
PS Menu
Power Supply Edit Mode
Add Selection Rectangle Modules to Power Supply
Connect Run to Power Supply
Remove Run from Power Supply
Add New Power Supply
Remove Power Supply
Add One Power Supply per Letter
Add One Power Supply per Letter (Auto Select PS)
Add One Power Supply for All Letters
Add One Power Supply for All Letters (Auto Select PS)
Add Optimal Power Supplies by Letter
Add Optimal Power Supplies by Run
Add Optimal Power Supplies by Modules (breaks runs)
Connect Current Letter to Power Supply
Remove Current Letter from Power Supply
Drawing Left
Drawing Above
Drawing Right
Drawing Below
Next Drawing Position
Hide Power Supplies
Arrange Power Supplies in a Grid
Options Menu
Show Connecting Wires
Show Run Numbers
Show Power Supply Wires
Show Power Supply Data Boxes
Show Power Supply Data Box Borders
Show Module Drawings
Show Letters and Stats
Show Vector Guidepaths
Show Stroke Width Line
Enable Dynamic Repop
Power Supply Color Mode
Auto Extend
Remove All Stray Modules
Refresh Run Numbers
PowerFlow Menu
Ctrl Enables Snapping
Non-Snapping Movement Auto Rotates
Non-Snapping Drag Auto Rotates
Show Stroke Circle
Excel Menu
LED Excel Link Setup
Update Excel
Auto Update Excel
Excel Enabled
Title Block Setup
Letter Statistics Setup
Legacy Statistics Template Setup
Power Supply Template Setup
Power Supply Pricing Setup
Module Pricing Setup
Filter Modules
Edit Face Materials
Legacy Letter Statistics Mode
Open Merged Titleblock File
Upload Log Files
Tools Menu
General Tab
View Tab
Edit Tab
Save Tab
Text Tab
Tools Tab
High Color Toolbox
Update LED Database
Reload LED Database
Layout Tool
Vector Edit Tool
Loop Edit Tool
On Screen Digitize Tool
Freehand Drawing Tool
Data Prep Tool
Calculate Area
Channel Letter Return
Radius Corners
Convert Menu
Convert Beziers to Arcs
Convert Arcs to Beziers
Convert to All Lines
Convert Lines to Arcs
Convert Flat Blend to Simple Fills
Convert All Clippings Paths to Normal Paths
Convert All Clipping Paths to Normal Filled Paths
Detect Letters
Remove Coincident Loops Across Layout
Remove All Clipping Paths
Optimize Vectors
Find Self-Intersecting Loops
Force Loop Direction
Remove Duplicate Loops
Display Path Length
Reset Windows Explorer File Association
Open AppData Folder
Window Menu
Tile Vertical
Tile Horizontal
Help Menu
Get Help
Check for Web Updates
About LED Wizard
DXF Options
PDF Options
Shortcut Key Reference
Working with App Data Files
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7.24 Bitmap Property Bar

The Bitmap Property Bar is your control center for editing bitmapped images. All the common functions are available on the property bar:

Px W

This is the width of the bitmap in pixels. If you change this, the height (Px H) will change in proportion, and the Resample button image\Resample.gif will be enabled.

Px H

This is the height of the bitmap in pixels. If you change this, the width (Px W) will change in proportion, and the Resample button image\Resample.gif will be enabled.


This is the width (inches or mm) of the bitmap in the layout. Changing this will change the DPI.


This is the height (inches or mm) of the bitmap in the layout. Changing this will change the DPI.


Set the X axis location of the anchor in inches or mm.


Set the Y axis location of the anchor in inches or mm.


This is where you select the anchor point to use for this object. See the anchor points topic for more information.


This is the dots per inch of the bitmap. This is calculated from the bitmap?s pixel dimensions compared to the absolute dimensions (Width and Height, above). If you change this, the pixel dimensions, Px W and Px H, will change accordingly.

Tr (Transparency)

This setting controls the transparency ? the amount the background will show through and be combined with the bitmap. 0% means none of the background shows through, and 100% means all of the background shows through.


This is the name of the bitmap, which is usually the name of the imported file. You can change this to more easily identify the bitmap in the Layers list.


This button will resample the image according to the current Px W and Px H settings. Resampling is the process whereby the bitmapped image is reconstructed using different dimensions.

Rotate Image

Use this tool to rotate a bitmap by picking two points in the image that represent two ends of a horizontal or vertical line, such as the horizon line.

Measure Tool

This invokes the Measure Tool, making it easy to scale up a bitmap to actual size.


Use this to lock the image and prevent it from being accidentally moved.


This launches the Crop Tool.


This starts the Vectorize tool.

Font Wizard

This starts the Font Wizard.

Lossless Bitmap Mode

Check this to save the bitmap in a lossless format inside the layout (LYT) file. Otherwise JPG will be used, which can lose some pixel information every time the layout is saved and reopened later.

Transparent Bitmap Mode

Check this button to enable transparent bitmap mode, in which some parts of a transparent bitmap will allow the background to show though. A transparent bitmap can be created with Photoshop or other bitmap editing applications, and must be 32-bits so that one 8-bit channel can hold the alpha channel. The alpha channel is a layer of the bitmap that holds values from 0 to 255, and these values define how transparent that pixel is.

In Photoshop, to create a transparent bitmap you would load an image, duplicate the Background layer, mask off part of the new layer in some way, and then turn off the original Background layer and save it as a PSD, TIFF or PNG file. This has the effect of letting you use bitmap images the same way you would vector graphics, in that complex layering is possible.

Save Image

This will let you save the image to a new bitmap image file, without regard to the size of the image in the layout. It will save the raw pixels.

Vertical Flip

This flips the image vertically.

Horizontal Flip

This flips the image horizontally.

Rotate 90 degrees Clockwise

This rotates the image 90 degrees clockwise.

Rotate 90 degrees Countclockwise

This rotates the image 90 degrees counter-clockwise.

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